Skyhook is a game I amde with classmates during the whole of our 2nd year's 1st semester. We were tasked to make a toy, a game with no "goal", you just play it for the fun of it and make up your own goals.
it's a game where you control a robot using a hookshot to stay in the air by grabbing on to the objects around you, they all react differently and you have to learn to do with their differing behaviours.
Genre :
Aerial Platformer
Aerial Platformer
Software(s) :
FMod, Reaper, Blender, Substance 3D Painter, Unity
FMod, Reaper, Blender, Substance 3D Painter, Unity
My contributions :
Sound Design, 3D Modeling (environmental assets), UI
Sound Design, 3D Modeling (environmental assets), UI
