Underlit is a 2D puzzle game with a pixel art visual aesthetic.
I mainly worked on the puzzle mechanics of this project, that is the item manipulation and combination systems.
In this game, the player's goal is to clear allĀ 3 levels, each with growing difficulty.

Genre :
2D Combination Puzzle Game
Software(s) :
Godot, Aseprite
My contributions :
Programming, Game Design
The player can pickup runes to carry and open the corresponding doors.
Dropping those runes near the doors can keep them open, allowing the player to move with 2 runes in hand through a door requiring another one.
When holding 2 runes, the player can go to an altar and, if the runes he hods are the ones on the pedestals of the altar, he can drop them there to use the altar and summon the rune in the middle.
In the last of the 3 levels, we introduce turrets to the player. As you can see, there is a rune symbol next to it, it represents what rune the player needs to be holding to not get killed by the turret.

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